Production: Chemistry, Gunsmithing and Hydroponics
Follow chemistry, gunsmithing and hydroponic workflows, inspect delivered starter kits, diagnose failed batches, and check official production achievement goals.
Evidence: Community Reported · Scope: 1.0 community workflow; compare current patch · Source review:
The scope above describes the base guide. Additional topics below show their own version and source-review dates. Historical Demo examples may differ from the full release.
Quick answers
What is the basic chemistry production sequence?
Follow the recipe through blending, extraction on the Heating Plate, straining when required, evaporation and finishing. If straining is called for, put Kotton Fabric into the empty pitcher before pouring. Inspect each intermediate batch rather than assuming a machine guarantees the intended output.
Can I start gunsmithing or hydroponics in the full game?
The release announcement confirms Gunsmith and Hydroponic Farmer starts. Their detailed workflows below are community references, rather than blanket official verification. Check delivered equipment, power and inputs, then fund a small complete cycle before expanding.
Current 1.0 patch: controls, water, chemistry and mod fixes
Official Steam release and patch notes · checked 2026-11-01. These changes apply to the full game; older Demo examples below retain their recorded versions. No new gameplay test is claimed.
- Evaporators remove trace water from mixed alcohol batches, and dry-input recipes ignore trace moisture.
Community-reported full-release workflow · sources checked 2026-10-29. These steps have not been playtested here; confirm your installed build, item tooltips and current quotes. Older Demo examples retain their own limits.
The Steam release announcement confirms this starting scenario is available in 1.0. The practical workflow below is a community reference; that announcement does not verify every step or outcome.
Choose production or finished stock
Chemist is a released starting scenario. In an existing shop, check Joe Wild’s Retired Chemist equipment referral and separate chemical suppliers. The reported equipment referral base is 1,000 Credits; use the displayed quote and inspect delivered tools.
Buying finished Phanta Pills is a stock purchase, not evidence that you can manufacture them. Start with one documented in-game product, such as the manual’s caffeine example, and identify its ingredients and output recipe before spending on upgrades.
Prepare a container that can follow the batch
Inspect owned supply packs and their unpack prompt. Confirm inventory space and what was added before starting. Prepare the required ingredients, liquid containers, the machines named in the recipe and a Composition Spectrometer.
Read every machine’s instructions. The Evaporator needs power for overnight work; other chemical tools have their own interactions. Do not replace the product’s in-game requirements with a generic water-treatment recipe.
Follow the material through the machines
- Use the Blender to turn the recipe’s solid ingredient into pulp in an attached container. Check the batch before moving it.
- Move that container to the Heating Plate. Use the game manual’s extraction medium and heating requirements for this product.
- If the recipe calls for coarse straining, install Kotton Fabric in an empty pitcher before pouring the mixture through it. Merely inserting fabric after filling does not strain existing contents.
- Transfer to the powered Evaporator and let its overnight step finish. Inspect for remaining water or alcohol.
- Only after the required evaporation is complete, move to the Chem Finisher, select the matching output recipe and inspect the result with the spectrometer.
If forming fails, inspect the unfinished step
Check the selected recipe, remaining liquids, ingredient identity and container capacity. More time at the wrong machine cannot supply a missing ingredient. Compare the composition after each step instead of repeatedly pressing Output.
A purity label is a claim; a spectrometer reading is the check. Keep the finished test batch apart from mixed or untested stock, then read the item’s actual contraband markings before offering it.
Upgrade the bottleneck and close the sale
Choose extraction improvements when too little target material reaches the next stage, heating improvements when that stage is blocked, and finishing improvements when the last step adds unwanted material. Check accepted module types before purchasing.
Add raw ingredients, tool wear, power and occupied machine time to the batch cost. Complete a sale and retain replacement supplies before expanding. Exact yields, pharmaceutical prices and customer scan probabilities remain build-dependent community claims.
Continue with related guides
Hydroponics: Plant Your First Crop and Diagnose Stalled Growth · Water Purification · Euphoria, Toxicity and Spiking · Black Market, Contraband and Underground Exchange
Diagnose a blocked chemical forming step
For chemical production, separate buying finished pills from manufacturing them. If forming fails, scan for leftover volatile liquid, then check the selected recipe and active ingredient. Do not interpret the total mixture volume as dry product or repeatedly buy equipment before diagnosing the blocked step.
Community reference checked 2026-10-30; no new gameplay test. Compare your installed build and current interface.
Sources
Prepare acid or base for a high-purity batch
Community Reported · source checked 2026-11-06 · not playtested here · Steam Community guide updated 2026-11-05; the author does not state the reagent guide's exact build
A recent Steam Community guide reports a small-batch method for preparing acid or base before synthesis. The exact build for this reagent method is unstated, and it has not been reproduced on this site.
The reported procedure starts by checking candidate reagent bottles with a Composition Spectrometer, especially for heavy-metal contamination. Transfer a lower-contamination bottle to a larger container, add a small amount of high-quality water (the guide's example uses 1 mL), then try purification tablets in small increments while watching the chemical-contaminant reading. The guide's current edit says not to filter during this reagent-preparation step.
Do not copy a fixed tablet count from an older version of the guide: its author changed the steps after reader feedback, and replies disagree about how to interpret the contaminant readings. Compare both the measured amount and percentage after each addition. A clean reagent also does not guarantee a Lab Pure finished product; the selected recipe, other ingredients and Chem Finisher still matter.
Unpack Wild’s production kits before buying more equipment
Full release 1.0; compare installed patch · Sources reviewed: . Community guidance; not playtested here. Check the recorded conditions and your current interface.
A current community inventory lists the Chemist kit’s spectrometer, Blender, Heating Plate, Evaporator, Chem Finisher, measuring containers, chemical-supply pack, coffee, pitcher and Kotton Fabric. Some machines are Shabby. Inspect the Evaporator’s fitted cell and instruction note, open the supply pack, and separate empty containers from ingredients. Read the actual delivered kit; a list is not a guarantee of condition or charge in every build.
For the Gunsmith kit, inspect the printer, separate pistol chip, filament, tools and attachments. Community records describe the battery and instruction note inside the printer but no ready-made firearm. Install the compatible chip yourself and leave output space. For the Farmer kit, inspect the old hydroponic system’s attached water, cell and stuck modules before adding seeds; a delivered machine can already be occupied.
Plant Genetics and Aquaculture II are later network upgrades, not additional starting scenarios. A network purchase, starter delivery, weekly supplier visit and working production cycle are separate steps. Check prerequisites, your actual quote and delivered ownership before buying duplicate machines; keep rent and the first batch’s running costs available.
Continue with: Aquaculture kit and first setup
Production achievements: inspect the real output
Full release 1.0; compare installed patch · Sources reviewed: . Official achievement goal; no additional trigger conditions or new gameplay test are claimed.
Say My Name asks for a Lab Pure grade narcotic item, while Green Thumb asks for a Huge Nutrifruit grown in Hydroponic. Purchased pills or fruit, custom names and declared labels do not establish that you produced the required result. Follow the relevant workflow, inspect the finished item and keep it separate from bought or mixed stock.
Steam confirms these goals, not a guaranteed recipe, seed mutation or growth time. Use the spectrometer for chemical composition and the Plant Analyser for the crop’s requirements. Check power, water, nutrients and the actual seed instead of adding tablets or modules without measuring the bottleneck.
Sources for this section: Steam achievement descriptions
Gunsmithing: Dismantle, Repair and Fit Compatible Mods
What should I check before producing or repairing a gun?
Inspect the weapon’s condition, modifications and actual slots before buying it. For printing, check the chip, filament, battery and output space separately; a delivered printer kit is not a finished gun. Test one affordable job before scaling up.
Community Reported · 1.0 community workflow; compare current patch · Sources reviewed: . Check the recorded version before applying older examples.
Steps, tables and troubleshooting
Community-reported full-release workflow · sources checked 2026-10-29. These steps have not been playtested here; confirm your installed build, item tooltips and current quotes. Older Demo examples retain their own limits.
The Steam release announcement confirms this starting scenario is available in 1.0. The practical workflow below is a community reference; that announcement does not verify every step or outcome.
Get equipment before buying repair stock
Choose Gunsmith in the full release or inspect Joe Wild’s Retired Gunsmith referral in your existing shop. Its reported base cost is 650 Credits; budget from the actual quote. Open delivered machines and check installed cells and loose parts.
A printer kit is not a ready-made gun. Inspect the printing chip, filament, battery and output space separately. Official patch 1.0.0.2 supplies the missing instruction note in the Gunsmith starting printer; this fix does not verify every referral-kit detail.
Choose keep, repair or dismantle before paying
Read the model, condition, asking price, contraband and any modifications. Open the weapon’s own interface to inspect its slots; a cosmetic resemblance does not establish compatibility.
Price a small test purchase using the materials you actually have. Keep a reserve for failed repair attempts. A valuable attachment can change the decision, so identify removable parts before destroying the base weapon.
Use the tool for the intended result
- For an ordinary gun you intend to scrap, apply a Screwdriver and inspect the recovered materials; dismantling consumes the original gun.
- For a gun you intend to keep, apply Gun Parts to attempt refurbishment. Recheck condition after each use before committing another part.
- Community reports describe improvements up to Excellent, with failed attempts still consuming materials. They do not establish a guaranteed cost or a route to New condition.
- The Liberator 3D Printed Pistol is reported to return filament rather than ordinary Gun Parts. Check the actual model before buying printed weapons for repair supplies.
Match both the slot and the model
Open the modification panel and compare the attachment’s allowed models and slot. Check the resulting weapon stats after fitting it; a matching slot name alone is insufficient. Keep the removed part until the replacement is confirmed.
Before selling, read the weapon’s contraband class and your current permit. Do not treat a general Business Permit or shop ownership as a weapons licence. Watch Security reputation and any revocation message; confirm the difficulty-specific offer rather than copying a universal price or threshold.
Complete the sale before expanding
Count purchase cost, parts spent on successful and failed attempts, attachments and any printing inputs against the actual sale offer. Stop repairing when the next improvement is unlikely to cover its cost.
If a tool does nothing, confirm ownership, model, target and current condition. If printing stalls, check the chip, filament, charged cell and free output space. Keep an unmodified example to compare before buying another batch.
Match the printer job, then assemble and fit
Use a chip for the intended product and read its material and module requirements. Metal Printing, CNC and Melee Batch serve different jobs; a frame or gun part is not a completed firearm. For frame assembly, the reported operation applies an owned Gun Part to an owned frame.
Check the receiving weapon model and slot before buying a magazine or attachment. Equal caliber alone is insufficient. Remove conflicting parts first and inspect the assembled weapon again before accepting a custom order or quoting a sale.
Continue with related guides
Toolbox, Repair Materials and Equipment Upgrades · Module and Node Configuration · Security, Evidence and Aug Identification · Appraisal and Authentication
Sources
Euphoria, Toxicity and Spiking
Do drugs and spiked water use the same outcome rules?
Keep direct drug sales and spiked-water sales separate: their reported outcome tables and return thresholds differ. Check the item, dose, toxicity, label and installed version together. One returning customer does not establish unlimited repeat sales.
Community Reported · Steam Demo; exact build varies by mechanic · Sources reviewed: . Check the recorded version before applying older examples.
Steps, tables and troubleshooting
Direct drug sales and spiked water use different outcome tables. Keep those contexts separate and verify thresholds on your build before relying on them.
How Euphoria creates returns
A customer buying an Euphoria-adding item may return at the start of the next day asking for it again. Becoming an addict once does not create unlimited returns. Medical suppliers do not normally become or create returning customers.
| Source | Reported contribution |
|---|---|
| Dream Dust | 1 Euphoria per μl; vial volume 1200–1599μl |
| Phanta | 10 Euphoria and 2 Toxicity per μl; pill volume 300–399μl |
Outcome bands are 0–749, 750–999, 1000–1599, 1600–2199 and 2200+. The tables below distinguish direct-drug and spiked-water outcomes.
Spiking water
Players report adding Phanta or Dream Dust to a water bottle to create a repeat-sale setup. This is a version-sensitive tactic. Customer detection, water testing, toxicity, and the bottle's label interact; never assume that a buyer accepts incorrectly labelled or unsafe water.
Toxicity and recovery
- Record the base item, dose, customer type, day, and resulting Euphoria/Toxicity.
- Keep a clean bottle for ordinary sales and do not mix experimental doses into core stock.
- Watch for complaints, refunds, poisoning reports, and reputation loss after the sale.
- Separate the Addiction perks from customer Euphoria: they are related themes but different systems.
Distinguish the substances and injectors
In-game descriptions · Demo 25382790 · Source record dated 2026-10-11. Availability and full gameplay effects still need verification.
| Item | In-game description |
|---|---|
| Oxymore Injector | Oxymore is a legal, but dangerous medication used to relieve severe pain and produce feelings of euphoria. Oxymore addiction and overdose are widespread due to over-prescription. |
| Nomore Injector | A non-addictive alternative to Oxymore for pain relief. Provides effective analgesia without the risk of dependence or overdose. This one is a prototype packaged in a repurposed injector. |
| Naloxgone Injector | Naloxgone is a emergency medication used to counter Oxymore overdose. |
| Phanta Pill | An extremely addictive, dangerous and cheap synthetic opioid drug used for treatment of severe pain. |
| Vial of "Dream Dust" | A cheap, euphoria inducing powder, created in the Lower Levels. Used as a brief escape from the harsh realities of Station life. |
Direct drug sale versus spiked-water return
Direct-drug outcomes distinguish complaints from addiction; spiked-water returns have a lower threshold. Keep item type with each probability.
| Euphoria | Direct drug result | Direct chance | Spiked-water return chance |
|---|---|---|---|
| 0–749 | Complaint | 32% | 0% |
| 750–999 | Complaint | 8% | 24% |
| 1000–1599 | Addict | 16% | 32% |
| 1600–2199 | Addict | 40% | 56% |
| 2200–above | Addict | 48% | 64% |
Toxicity and outcome changes
Phanta adds 2 Toxicity/μl and Zyanide 1.66 Toxicity/μl. At 0–749 there is no toxicity outcome; 750–999 has an almost-fatal base roll of 32%, and 1000+ a fatal base roll of 40%. Relevant Euphoria rolls can add to risk. One toxic item may change outcomes for other items in the same deal; do not assess each pill independently.
Almost-fatal outcomes can produce a refund request or note; refusal or a note can cost 7 faction reputation. Fatal outcomes can cost 17. Exact combined probabilities remain unverified.
Return identity and budget
Returning customers request the item responsible for Euphoria. For spiked water, they ask for a water bottle and use a generic returning-faction profile. Do not assume they retain every original visitor property or ignore water-quality checks.
The reported returning budget is the larger of 87 + 0.35 × day and 1.5 × item value + 3 × budget modifier × item value. The eligible item is the one with the highest Euphoria band; an equal band uses the first sold item. Medical suppliers are reported to be excluded. Those exact budget values are Community Reported with no specified build; no current-game probability simulator is implied.
Dosing and charity supplies
Adding narcotics can lower water purity across a grade boundary. Retest after dosing and transfer; the original label does not establish the new quality. Keep direct-drug and spiked-water tables separate.
Some returning customers have large budgets, but a universal three-times-water-budget rule is unverified. Budget and identity do not guarantee acceptance of contaminated water. Check dose, quality and toxicity.
During the Oxymore-addiction event, a Lower-level charity contact can provide free Naloxgone injectors. Giving them away can improve reputation; relabelling and selling them can harm it. Naloxgone, Oxymore, Nomore and Immunivax are different items; check names rather than color alone.
Len can become addicted without your first drug sale. See NPC Timeline for decisions. Your own abstinence uses different rules in Player Health.
Use the dose in the sale, not the parent mixture
Additional Demo guidance · Community Reported · Source record dated 2026-10-15. The referenced wiki uses 049-Rev3-L; older demonstrations and your own build can differ. These are source checks, not new gameplay tests.
Keep ordinary stock, the untreated comparison and experimental bottles separate. After dilution or transfer, calculate the amount in the bottle the customer actually buys. A whole mixing container’s euphoria and toxicity cannot be assigned to each small bottle. Buyer budget also limits the size of a sale.
The tutorial’s exact return threshold is internally uncertain, so its example mixture does not override the separate direct-drug and spiked-water outcome tables above. Record the item, buyer, dose, purity, price and next-day result before expanding. A returning buyer’s water-testing behavior is not universal, and relabeling does not remove contamination or toxicity.
Prepare and inspect the bottle actually sold
Buying finished Phanta Pills is separate from manufacturing them. Community guidance describes variable visiting-seller offers; check the actual item, price, composition and contraband markings rather than assuming a fixed delivery or an unlocked Chemist start.
Keep ordinary water separate. With compatible owned items and space available, apply the finished ingredient to the mixing container, inspect it, transfer into a sale bottle and inspect that final bottle again. Check euphoria, toxicity and actual water quality after dilution. Completed sales, customer reactions and reputation changes matter more than a promised repeat-customer income.
Community reports · Demo 050 and earlier Demo references; compare your installed build. Sources checked 2026-10-28; new steps have not been playtested here.
Water Purification · Black Market, Contraband and Underground Exchange
Open the full workflow
Sources
Hydroponics: Plant Your First Crop and Diagnose Stalled Growth
Why is my hydroponic crop failing to grow?
Use a Plant Analyser to compare the seed’s water, mineral and health requirements with the actual setup. Check enough water for the cycle, power and fitted modules. Repeatedly adding nutrients can worsen an already excessive mineral concentration.
Community Reported · 1.0 community workflow; compare current patch · Sources reviewed: . Check the recorded version before applying older examples.
Steps, tables and troubleshooting
Community-reported full-release workflow · sources checked 2026-10-29. These steps have not been playtested here; confirm your installed build, item tooltips and current quotes. Older Demo examples retain their own limits.
The Steam release announcement confirms this starting scenario is available in 1.0. The practical workflow below is a community reference; that announcement does not verify every step or outcome.
Choose a manageable start
In the full game, select Hydroponic Farmer or check Joe Wild’s Retired Farmer referral in an existing shop. The reported referral base is 350 Credits; the panel’s quote can differ. Reserve rent and running costs before accepting.
Start with one system and an easy crop such as Nutrifruit. Clear space for delivered equipment and inspect what is already fitted. Owning a machine does not mean it has enough water, power or working modules.
Read the seed before filling the tank
Use a Plant Analyser to inspect the seed’s water, mineral and health requirements. Check the attached container’s remaining millilitres against a whole growth cycle; a little water at the bottom may be insufficient.
Compare pollutants and mineral concentration separately. Nutrient tablets add minerals; repeatedly adding them to an already excessive concentration can make the mismatch worse. Read this strain’s requirements rather than treating every water grade as interchangeable.
Run one crop through a complete cycle
- Fit the water container, provide a charged cell and load the intended seed. Read the system status before closing.
- After each night, check progress, water and charge. Refill or replace what ran out before waiting another night.
- Harvest when the interface says the crop is ready. Record the product and next seed stock before selling everything.
Use the status to find the blockage
No water: check cycle volume and the attached container. No power: inspect the installed cell, not just cells elsewhere in the shop. Awaiting seed: load a seed instead of harvested produce. Growing with poor yield: compare the analyser’s requirements with the actual water and plant health.
Nutrifruit can have infertile traits. A saved fruit is not automatically a seed, and a harvest need not replace the seeds used. Keep separate planting stock and inspect the strain before depending on self-supply.
Sell a batch before adding another chain
Count seed purchases, water treatment, nutrients and power against the offer you actually receive. Keep rent liquid. Berries reserved for wine and crops reserved for chemistry are inventory tied up until the next process finishes.
Do not promise a harvest date from another strain or an old Demo example. First repeat a working cycle with your own crop, then decide whether a second system fits your space and running budget.
Continue with related guides
Water Purification · Winemaking · Chemistry: Process a Batch and Fix Failed Forming · Starting Specializations and Modes
Sources
Radioactive Waste Disposal: Dumping Grounds and Georgio's Return
Is accepting radioactive waste guaranteed profit?
No. Payment also commits storage and later handling. Check free space and trade terms before accepting barrels. Community disposal reports include waste being returned; neither a permanent disposal shortcut nor a universal safe batch limit is established.
Community Reported · August Playtest reports; compare with your recorded Demo build · Sources reviewed: . Check the recorded version before applying older examples.
Steps, tables and troubleshooting
Official patch documentation and dated community reports reviewed 2026-10-20; no new gameplay test. Historical Playtest methods are not guaranteed in the recorded Demo or full release.
Check space before accepting a waste deal
Payment for taking waste is not the same as profit from ordinary stock: the barrels take storage and must be handled afterwards. Check free space, your intended trip and the trade terms before accepting another batch.
Keep ordinary stock and valuable containers separate. Do not buy additional waste merely because an older guide promises permanent disposal; the available evidence includes a return event.
Carry waste to the Dumping Grounds
The ground-disposal method is a community report, not a newly tested current-build guarantee.
- Choose the backpack you will actually take after closing and put the intended barrels inside it.
- Visit the Dumping Grounds with that backpack selected.
- Move the waste out of the carried backpack into the ground inventory.
- Recover the other items you want to keep without picking the waste up again.
- Confirm departure, then check the inventory that came back with you.
If Georgio brings the waste back
Do not treat a return as proof that you forgot every step. Read the event and leave room to receive the barrels. Return timing and quantity are not established as a universal rule.
The latest visible reply reports all five barrels being returned after one trip, followed by one barrel per night without another return. That observation does not prove a one-barrel limit or a fixed maximum number of returns.
Keep older container tricks separate
The original discussion also reports losing a spare container to dispose of its contents. This is a dated workaround, not a confirmed current shortcut. Do not sacrifice useful equipment to test it.
The discussion does not establish a radiation, health or attractiveness penalty. Do not add an assumed daily damage cost or treat an ordinary cleaner as confirmed hazardous-waste disposal.
Check why the waste is still taking space
Keep the trip, barrel location and return encounter separate when diagnosing the result.
| Symptom | Check | What the evidence supports |
|---|---|---|
| Barrels came home immediately | Were they still inside the carried backpack? | Leaving them in the carried inventory does not leave them at the dump. |
| Barrels arrived later | Was there a Georgio return event? | Community reports include returns; quantity and repetition vary or remain unknown. |
| A crate disappeared too | Was the old container-trash workaround used? | That method sacrifices the container and is not confirmed for the current build. |
| Disposal fails repeatedly | Record build, selected backpack and event text | Keep the uncertainty; no source proves a universal permanent-removal method. |
Check the result before accepting more
After leaving, inspect what returned in your carried inventory and watch for a later delivery. A single successful trip is not proof of a permanent rule. Resume ordinary trading rather than filling the shop with another batch while disposal remains uncertain.
Related guides
- Scavenging and After-hours Stock
- Demo Limits and Troubleshooting
- Money-Making Routes: Trading, Water, Wine, Rats and Fish
- Wiki: Radioactive Waste
Plan the outing and pack before returning
Close the shop, select the bag you will actually carry and place the needed tools inside it. Check the destination’s access and closure notice before spending the night’s outing. A tool left in the shop does not become part of your carried kit.
Before returning, put wanted finds and paid purchases into the selected bag or pockets. Read the leave warning instead of assuming ground items return automatically. If the door refuses departure, check injury, crackdown, tutorial progress and whether tonight’s visit has already been used; distinguish a blocked door from one closed destination.
Community-reported full-release workflow · sources checked 2026-10-29. These steps have not been playtested here; confirm your installed build, item tooltips and current quotes. Older Demo examples retain their own limits.
Player Health, Wounds and Addiction · Scavenging and After-hours Stock
Sources
Fan-made guide. Not affiliated with Questing Goose Studio or tinyBuild. Community values retain their source and version conditions; a source-review date does not indicate a new gameplay test.