Events
Use event alerts to buy ahead of shortages and prepare the right customer pool.
Evidence: Community Reported · Scope: Steam Demo; exact build varies by mechanic · Source review: 2026-10-11
Player task: turn a temporary market change into a controlled purchase or sale. Values below are from Events and You; event duration and cooldown can differ for naturally spawned versus shady-customer events.
High-impact events
| Event | Reported price change | Reported duration / note |
|---|---|---|
| Power outage | Energy cells +66% | 2 days; Power Hijack can avoid forced outage. |
| Power plant maintenance | Energy cells +33% | 1 day. |
| Station-wide blackout | Energy cells +100%; weapons +25% | 2 days; may force power off without the upgrade. |
| Water supply crisis | Water +100%; rations +100%; beverages +90%; purification +80% | 3 days; buyers may arrive with testing tools. |
| Minor water shortage | Water and rations +35%; beverages +30%; purification +25% | 3 days. |
| Water surplus | Water and rations -25%; beverages -20%; purification -15% | 2 days. |
| Medical supplies shortage | Medical +50% | 2 days; pharmacist reported. |
| Bad Nutrifruit harvest | Food +50% | 3 days; food buyer reported. |
| Nutrifruit seed shortage | Food +33%; seeds +50% | 2 days; farmer reported. |
| Construction projects | Materials +30% | 3 days; foreman reported. |
| Material surplus | Materials -25% | 1 day; miner and wholesale discount reported. |
| Illegal weapon shipment | Weapons -35% | 2 days; Black Market perk can notify you. |
| Increased weapons demand | Weapons +25% | 3 days; Revolution perk can notify you. |
Water shortage notices
In-game descriptions · Demo 25382790 · reviewed 2026-10-11. Availability and full gameplay effects still need verification.
Water Supply Crisis
A pump failure at the central Water Treatment Plant is causing major disruption to the water supply. Security has appealed for calm, as market experts anticipate prices for Water and Water Purification Supplies to soar over the next few days.
Minor Water Shortage
Routine maintenance at the central Water Treatment Plant will proceed on schedule, Security has announced. Disruptions to the pipeline are expected to be limited.
Opening-day routine
- Read the event and write down the affected category, duration, and customer tag.
- Sell existing stock only after checking budget and event demand.
- Buy inputs for the next production cycle, not more than your storage and cash can support.
- Keep a sample item for comparison when a price or quality result looks wrong.
Where to read event information
In-game descriptions · Demo 25382790 · reviewed 2026-10-11. Availability and full gameplay effects still need verification.
Mentor's Note: Events
Certain events will effect the market price of items, temporarily causing them to rise, or fall. The Newspaper will list most ongoing events. Some insiders can sell you tips for events before they happen.
Complete reported event index
The table covers 21 named events. Duration and cooldown are in days for naturally occurring events; a shady-customer event may behave differently.
| Event | Price/category effect | Duration | Cooldown |
|---|---|---|---|
| Power outage | +66% [Energy cell] | 2 | 3 |
| Power plant maintenance | +33% [Energy cell] | 1 | 3 |
| Who turned out the lights? | +100% [Energy cell] +25% [Weapon] | 2 | 3 |
| Oxymore addiction on the rise | +25% [Medical] | 2 | 5 |
| Medical Supplies Shortage | +50% [Medical] | 2 | 3 |
| Water supply crisis | +100% [Water] , +100% [Water ration] , +90% [Beverage] , +80% [Water purification supply] | 3 | 3 |
| Minor water shortage | +35% [Water] , +35% [Water ration] , +30% [Beverage] , +25% [Water purification supply] | 3 | 3 |
| Water supply surplus | -25% [Water] , -25% [Water ration] , -20% [Beverage] , -15% [Water purification supply] | 2 | 3 |
| Bad Nutrifruit Harvest | +50% [Food] | 3 | 3 |
| Nutrifruit Seed Shortage | +33% [Food] , +50% [Seeds] | 2 | 3 |
| Nutrifruit harvest | -20% [Food] | 3 | 3 |
| Construction Projects | +30% [Material] | 3 | 3 |
| Material surplus | -25% [Material] | 1 | 3 |
| Household Item Surplus | -20% [Household] | 1 | 3 |
| Household Relief Drive | -40% [Household] | 1 | 3 |
| Illegal Weapon Shipment | -35% [Weapon] | 2 | 8 |
| Increased Weapons Demand | +25% [Weapon] | 3 | 2 |
| Lower level lynching | +33% [Weapon] , +33% [Armor] | 1 | 10 |
| Tourist influx | N/A | 2 | 3 |
| Meteor Shower | +50% [Material] | 3 | 3 |
| Security Budget Increase | N/A | 1 | 10 |
Choices that matter beyond the price
- Oxymore addiction wave: free Naloxgone distribution can earn +1 Lower-level reputation; charging the normal price can lose 4. Read the visitor’s request before selling donated medicine.
- Water crisis: Corporate Representative and panic-buying Spacer compete for an event slot and have water tests. The Representative buys Basewater through Pure water and Spring water; the Spacer is reported to accept Ghostwater through Pure water.
- Water surplus: the Ice Miner is reported to sell correctly labelled High-quality water. The lower market price can make this an input purchase rather than a rush to liquidate all water.
- Tourist influx: three pools target food/substances/water, souvenir materials/junk and weapons. Tourists do not necessarily buy every expensive item.
- Security budget increase: scripted around day 10; scenario or Endless Mode may exclude it.
Connecting events to stock and display value
Events change estimated display value and can push existing stock into a higher buyer tier. Neon signs source sellers, while actual display goods attract buyers. A shortage is not the buyer’s only trigger.
During water surplus, an Ice Miner can offer High-quality water. An Oxymore-addiction event can bring a charity visitor with free Naloxgone for distribution. Selling relabelled charity stock can reduce reputation. These suppliers depend on the event.
Marketplace requests, story visitors and market price events are separate systems. A complete request/reward/failure catalogue is not yet available.
Sources
Fan-made guide. Not affiliated with Questing Goose Studio or tinyBuild. Community values retain their source and version conditions; a source-review date does not indicate a new gameplay test.