Probably Stolen gameplay guide

Phone Contacts, Supplier Orders and Missing Deliveries

Use your own contact cards, distinguish referrals from supply orders, confirm purchases and diagnose phone orders that did not produce a delivery.

Evidence: Community Reported · Scope: Update 049 controls; historical Playtest 48.3.10 fix; source-specific Demo reports · Source review:

Official patch documentation and dated community reports reviewed 2026-10-20; no new gameplay test. Historical Playtest methods are not guaranteed in the current Demo or full release.

Get the contact before copying a number

A named contact, an unlocked service and an answering phone call are separate conditions. Follow the introduction or story that gives your save the contact, then check its card or phone-book entry.

Sources disagree on phone-number portability. An example number in a guide is not a universal directory. Use the digits shown in your current save; failure of a copied number does not establish a phone bug.

Call from the current card or phone book

Update 049 says quick-dial connects immediately when a contact will answer and skips the greeting. It does not say every contact is always available. The same notes describe End resetting the phone and Esc hanging up.

Read the active conversation and offered options before closing the window. A greeting, an introduction payment or reopening an old conversation is not proof of a completed purchase.

Complete the order before expecting goods

Follow the full confirmation sequence instead of treating a connected call as delivery evidence.

  1. Select the supplier already recorded in your save.
  2. Open the actual order option and inspect the goods, quantity and quote.
  3. Accept only an order you can pay for, then complete the final confirmation dialogue.
  4. Read any stated delivery timing, stock condition or cooldown before hanging up.
  5. At the stated point, check payment and the named delivery or inventory location before placing a duplicate order.

Separate introductions, purchases and ongoing services

The contacts below illustrate different tasks, not a complete roster or current universal price list. Check availability and the actual quote in your save.

Contact or menuTaskWhat to verify
Joe Wild / Wild's NetworkIntroductions, services and starter routesPrerequisite, actual currency, one-off or recurring fee
GP Mining contactOre supply orders after an introductionActual offer, confirmation and delivery conditions
Red Imp Brewery contactBeer supply orders after an introductionGoods and quote; a contact card is not an order
GeorgioWholesale offers and event-specific businessCurrent dialogue and payment direction
Security-related network serviceEvidence or investigation assistanceService effect, fee and any displayed cooldown

If nothing arrived after the call

Check who you called, whether you bought an introduction or actual goods, whether the final order was confirmed and what delivery condition the dialogue stated. Check funds, any cooldown shown and the inventory or delivery location the conversation names.

Playtest 48.3.10 fixed a historical bug where early hangup prevented supplies from registering. That note does not prove a missing order in today's Demo is the same bug. Record your build and the actual dialogue before repeating a paid order.

Do not combine every fee into one currency

Referral fees, supply purchases, recurring charges and cooldowns are different. Some sources loosely call network services favours, while other documented menus use Credits and separate nightly fees. Read each offered service instead of assuming all calls spend the same resource.

Keep old delivery schedules and current Aquaculture introductions version-specific. A newly unlocked supplier or a starter kit is not proof of an immediate shipment of every listed item.

Sources

Fan-made guide. Not affiliated with Questing Goose Studio or tinyBuild. Community values retain their source and version conditions; a source-review date does not indicate a new gameplay test.