Probably Stolen gameplay guide

Security, Evidence and Aug Identification

Manage evidence and inspections, identify suspicious Aug visitors and avoid false accusations.

Evidence: Community Reported · Scope: Steam Demo; exact build varies by mechanic · Source review: 2026-10-11

Illegal activity can create evidence and case value. Inspections and investigations can lead to fines, confiscation or arrest. Track both evidence and progress; exact odds vary by build.

Track the case

Monitor case value and investigation progress in the Security archive. A paused bar does not mean the case is cleared. Compare the display after crimes, sales, inspections and cleanup.

Inspection routine

  1. Before opening, cover the hidden compartment and check that contraband is not still in visible stock.
  2. Keep legal goods, tools, and illegal goods in separate containers.
  3. Do not assume high Security reputation prevents an inspection; it changes risk, not certainty.
  4. When evidence is high, use the available cleanup/Fixer route and compare its cost with the likely penalty.

Inspection notice and early warning

In-game descriptions · Demo 25382790 · reviewed 2026-10-11. Availability and full gameplay effects still need verification.

ItemIn-game description
Alarm SystemGreatly reduces the chance of theft during the night. Requires a dedicated power source to function.

Mentor's Note: Security Inspection

Station Security will conduct random inspections for Contraband. Your Reputation with Security will affect the severity of your punishment when Contraband is found. Events can affect how often the Store is inspected.

Additionally, different Officers will conduct inspections differently. Some may be open to a bribe; others may not search every container.

Inspection Early Warning Service

Wild will introduce you to his informant within the Security Department. As long as you pay a nightly fee, the informant will notify you of any regular Security inspection. The informant won't be able to help with any surprise inspections.

Thieves and display signs

Black lamps attract different thief pools, with chance affected by lamp type and Black Market reputation. Add one at a time and compare results; three lamps do not guarantee a universal 56% chance.

Perks that change risk

  • Vigilant: the Perk page reports no night robbery.
  • Intimidating: the Perk page reports 33% less usable crime evidence.
  • Model Citizen: improves Security reputation and Wanted-report rewards.
  • These effects modify risk or reward; they do not prove an inspection can never occur.

Evidence boundaries

Evidence values, inspection triggers, bribery, insurance, and the complete arrest sequence still need controlled tests. Do not present a single community percentage as the official security formula.

Reported investigation progress table

Daily increments below are provisional Demo values before reputation modifiers. Check the current archive rather than treating them as full-release constants.

Accumulated case valueDaily investigation increase
Below 1000
100–2992
300–8496
850–11999
1200–149912
1500–249920
Exactly 25000 at exactly 2500 in the provisional model; boundary unverified

Do not extrapolate the 2500 boundary or use it as immunity. Behavior above it is unresolved. A pause in progress does not establish a cleared case.

Case value and reputation

A provisional case-value model is final sale price × heat factor × faction factor × Perk factor per item. Factors depend on goods, customer and build; without a verified factor table, it is not a numeric calculator.

Security reputation around +60 may slow progress, −20 may accelerate it and −60 increase it further. Inspection timing also changes with reputation, but +100 VIP does not guarantee immunity. A Security requisition officer can inspect visible hot goods or contraband regardless of a normal schedule.

Two pressures to manage

Inspection appointments and investigation progress are separate timers. Ordinary inspection risk can start around 50 case value and delays shorten as value rises. Use the archive to decide whether to hide stock, stop risky sales or pay for cleanup; exact timing brackets remain unverified.

Evidence and investigation are different

The archive’s upper section shows crime evidence; the lower bar shows investigation progress. Wild’s Fixers can accelerate evidence decay, while Evidence Removal resets progress. Compare the service and quote; neither is automatically a clear-everything button.

Progress may decay when no evidence remains, or pause without disappearing in some builds. Exact decay rates are unverified; monitor both displays.

Officer types and exceptions

VisitorEffect or limitation
Ordinary inspectorSearches normal stock; covered hidden compartment is reported protected
Lazy officerReportedly omits the trash bin
Corrupt/suspicious officerMay offer a bribe choice; read dialogue
Leroy posing as an officerCan seize contraband including hidden goods; compare Wanted information

The small compartment is reported behind the top-right Nutrifruit poster. Cover it after storing stock, but do not promise protection from every scripted visitor. Empty it before an exchange upgrade, which can reportedly delete contents.

Keep the Security archive, Wanted list and exchange sheet; replacement is not guaranteed. Reporting can pay while reducing faction reputation. See NPC choices.

Two consecutive uncleaned days can lower attractiveness. Alternate-day cleaning can conserve cash, except when tonight’s cleaning is needed for an exchange or bin disposal.

Inspect suspicious Aug cues carefully. One line, outfit or budget is not enough to establish identity; compare several signs before acting.

Weapon permit descriptions and reputation warnings

In-game descriptions · Demo 25382790 · reviewed 2026-10-11. Availability and full gameplay effects still need verification.

ItemIn-game description
Class 1 Weapon PermitIncreases the chance of gun buying customers to visit while in the display case. This permit will be revoked if Security Reputation is below 0.
Class 2 Weapon PermitIncreases the chance of gun buying customers to visit while in the display case. This permit will be revoked if Security Reputation is below 30.
Class 3 Weapon PermitIncreases the chance of gun buying customers to visit while in the display case. This permit will be revoked if Security Reputation is below 60.

Aug identification and false positives

Click the top of the customer window for a close view. Compare movement, temple details, role, request and the live customer panel.

Inspection cueLimit
Strong twitching, unnatural stillness or side-to-side movementReports say later convincing Augs can look more ordinary
Temple chip or wiringOrdinary cybernetics exist too; the heavily augmented sunglasses-wearing Security officer is specifically described as legitimate
Request inconsistent with apparent roleMedical and Material buyers are common contexts; scripted visitors can be exceptions
Mechanical or unusually terse dialogueA cue, not a complete detection rule; convincing examples can speak normally
Faction/dialogue colorOlder “white text means Aug” reply is contradicted by a later normal-color example
Very high or low budgetCopied buyer roles can inherit budgets; no decisive budget threshold is established

A scripted thief can buy weapons, medicine or keycards. An unusual purchase request alone does not prove an Aug.

Scanner workflow

Each Aug Scanner scan uses 25 energy; double-click it during the interaction. Check the battery, active customer and result. Augs can copy a buyer’s faction, budget, tags and chemical scanner properties, so role is not identity.

  1. Read the visitor’s request and inspect appearance/motion.
  2. Check whether they are a named/scripted visitor and compare any current Security warning.
  3. Use a powered Aug Scanner when uncertainty and the consequence of a wrong choice justify its energy cost.
  4. Record the result before weapon or threat dialogue. A false accusation can damage the run.
  5. Track the later Security response and remaining stock; no universal spawn/ending threshold is verified here.

Confirm the scanner name

In-game descriptions · Demo 25382790 · reviewed 2026-10-11. Availability and full gameplay effects still need verification.

ItemIn-game description
Aug ScannerUsed to confirm the presence of a suspected Aug with 100% accuracy.

Bargaining is not a definitive test

An Aug may accept an ordinary 50% markup or refuse an increase. Gun-threat markup is a different action. Acceptance does not prove identity; normal buyers have their own rules. Negotiation may reveal dialogue, but is not a guaranteed detector.

Lowering a raised gun can still scare the customer away. Choosing a gun-threat markup can prevent subsequent shooting. Confirm identity before entering a weapon interaction.

Security and story progression

After enough Augs are removed, a later officer may collect the gun. Do not confuse that officer with an infiltrator. Exact counts and ending branches remain unverified; releasing or ignoring Augs is not a complete ending strategy.

Police reporting does not resolve an Aug encounter. Wanted criminals and ordinary faction visitors use separate reporting choices.

Sources

Fan-made guide. Not affiliated with Questing Goose Studio or tinyBuild. Community values retain their source and version conditions; a source-review date does not indicate a new gameplay test.