Probably Stolen gameplay guide

Perks

Compare all 25 positive and negative starting traits before spending your points.

Evidence: Community Reported · Scope: Demo menu 049-REV5-L; gameplay values may differ by build · Source review: 2026-10-11

Positive Perks

PerkPointsEffect
Vigilant2Never robbed at night.
Diplomatic2Trading gives 33% more reputation.
Intimidating2Crime produces 33% less usable evidence.
Well Connected2All factions start with +15 reputation.
Colorful Character1Adds 3 starting Perk slots.
Model Citizen1Security +30; Wanted reports give 50% more reward.
Proficient Scavenger1Up to 2 additional searches per visit.
Savings1Starting Credits +150.
Sawyer's Crew1Underground Exchange starts available.
Secret Admirer1May receive a random item when opening.
Tapehead1Start with every cassette tape.
Welfare Program1Commissary starts available.

Negative Perks

PerkPointsEffect
Alcohol Addiction-1Irregular alcohol use causes an 8% trading penalty; curable.
Bad Lease-1Starting rent +40 Credits.
Convict-1Security -30; Wanted reward -25%.
Degenerative Osteoarthritis-1Scavenging attempts decline weekly after week one.
Gambling Addiction-1Automatically buys lottery tickets; curable.
Narcotic Addiction-1Irregular narcotic use causes an 8% trading penalty; curable.
Nicotine Addiction-1Irregular nicotine use causes an 8% trading penalty; curable.
Side Street-1One fewer random customer per day.
Blabbermouth-2Crime evidence +33%; Black Market and Revolution reputation gains -50%.
Blackmail-2Weekly fee or major faction reputation loss.
Known Snitch-2Wanted customers never visit; Revolution and Black Market -10.
Minimalist-3Main inventory becomes 20x10.
Sentinel Collapse Disorder-3Fatal and incurable; weekly Immunivax required.

Demo limits: Used Perk Points 0/3 and Total Perks 0/4.

Fan-made guide. Not affiliated with Questing Goose Studio or tinyBuild. Community values retain their source and version conditions; a source-review date does not indicate a new gameplay test.